Back in August 2012 the 208th was born. It’s purpose to become a military focused clan that takes all the professionalism our founder Timoarto experienced from Arma 2 milsim clans, but without the bad atmosphere he saw. A clan that accepts everyone and focuses on teamwork. Soon after, Timoarto managed to build the clan, recruiting several members – including DoctorOyster. The latter had some real-life military experience and together, the built up the clan through beta, the launch of the game and the rest of 2013. While Timoarto left and came back as auxiliary several times, the clan continued with Planetside 2, becoming the most hardcore outfit in their original server (Woodman) and were soon known for that among other things like lining up in the warpgate, or blocking enemy warpgates air traffic with ‘liberty hill’ operations. While the 208th left Planetside 2 around 2015, the game remains its origin, and brought many cultural aspects to the community that survives to this day, for example – our moto: Hold the Line.
In the 34th century, across the vast expanse of an epic, full-scale recreation of our Milky Way, interstellar rivalries flare as galactic superpowers fight proxy wars. Start with a small starship and a handful of credits, and do whatever it takes to earn the skill, knowledge, wealth and power to stand among the ranks of the iconic Elite. Join our Squadron: the 208th Armada!
Starting around 2015 the 208th began its journey with Arma 3. We learned that while in Planetside 2 we were considered hardcore, in Arma’s world we were mild at best. We had to boost our levels of understanding milsim, but also learn a lot about hosting a server for it and customizing our experience via mods and Zeus to create the exact scenarios we wanted to run in the exact way we wanted to enjoy them. We adapted and grew, and we gained valuable lessons. Being on and off the game until 2020, we came to a conclusion that while we like milsim and being serious about our gaming, we need to dose it carefully with casual play in other games, and that the way we enjoy the game is the most important factor. We ran hundreds of operations that simulated realistic events and scenarios and maxed out the gaming experience Arma 3 could provide. Good memories.